Friday 23 August 2013

Filled Under:

Global Mobile Gaming Market 2012-2016

ResearchMoz.us include new market research report" Global Mobile Gaming Market 2012-2016:Industry Analysis,Size, Share, Growth, Trends And Forecast" to its huge collection of research reports.


Global Mobile Gaming market to grow at a CAGR of 27.14 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing use of smartphones and tablets to play games. The Global Mobile Gaming market has also been witnessing the evolution of mobile gaming analytics. However, the use of pirated versions of mobile games could pose a challenge to the growth of this market.

TechNavio's report, the Global Mobile Gaming Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in North America, Latin America, the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Browse All Technavio Market Research Reports - http://www.researchmoz.us/publisher/technavio-73.html

TABLE OF CONTENTS

1. Executive Summary

2. List of Abbreviations

3. Introduction

4. Market Research Methodology
Market Research Process
Research Design
Research Methodology

5. Scope of the Report
Market Overview
Product Offerings

6. Market Landscape
6.1 By Value
Market Size and Forecast
6.2 By Downloads
Market Size and Forecast
6.3 Global Mobile Gaming Market vs. Other Gaming Market
Market Size and Forecast
6.4 Growth Rate Comparison

7. Market Segmentation
7.1 Global Mobile Gaming Market-Segmentation by Revenue Model
Virtual Goods and Microtransactions
Paid Download
Ad Based
Others
7.2 Gaming Application vs. Other Mobile Application as per Daily Usage (Percentage of Users)
7.3 Mobile Game Paying Gamers vs. Non-paying Gamers (in million)
7.4 Time Spent Daily by the Users on Tablets and Smartphones for Playing Mobile Games
7.5 Users Paying for Game and Other Applications Used Daily on a Mobile (Percent)
7.6 Five Forces Analysis

LIST OF EXHIBIT

Exhibit 1: Segmentation of Video Games
Exhibit 2: Market Research Methodology
Exhibit 3: Global Mobile Gaming Market 2012-2016 (US$ billion)
Exhibit 4: Global Mobile Gaming market vs. Others Online Gaming market (Percent)
Exhibit 5: Global Mobile Gaming market vs. Other Gaming market (US$ billion)
Exhibit 6: Growth Rate Comparison of Global Mobile Gaming market with the Overall Gaming market and Other Gaming market
Exhibit 7: Global Mobile Gaming Market Segmentation - by Revenue Model 2012
Exhibit 8: Mobile Gaming Application vs. Other Mobile Application as per Daily Usage
Exhibit 9: Mobile Game Paying Gamers vs. Non-paying Gamers (in millions)
Exhibit 10: Time Spent Daily by the Users on Tablets and Smartphones for Playing Mobile Games
Exhibit 11: Users Paying for Game and Other Applications Used Daily on a Mobile (Percent)
Exhibit 12: Global Mobile Gaming Market by Geographical Segmentation 2012-2016 (Percent)
Exhibit 13: Global Mobile Gaming Market by Geographical Segmentation 2012-2016 (US$ billion)

For More Information Kindly Contact:
Website@ http://www.researchmoz.us/
Email: pramod@researchmoz.us




0 comments:

Post a Comment